Skip to content

Posts from the ‘In the News’ Category

Smile! You’re on Barbie camera!

Toys, were the staple of childhood. Whether you played with Transformers, Hot Wheels, action figures, Barbie or GI-Joe’s, the toy required that you use your imagination to create a scenario or plot, with a particular goal in mind that you and your toy could achieve. I am purposely using past tense for this description because kids have become so absorbed with today’s technology that toys no longer require the extensive thinking and imagination that they one did.

The New York Times wrote an article on how toys have changed, and once MSNBC.com caught ahold of it, Stephanie Clifford wrote an update version of the article. “Classic toys are becoming much less classic because of upgrades meant to entertain technology-obsessed children.” Stephanie explains that the reason for children growing up with the desire to be more technological is because they see all the gadgets that their parents are playing with and operating. The main attraction that they are writing about is the new Barbie. The new Barbie has become a digital camera, her camera lens in behind her and the picture then appears on her t-shirt. The photo can then be uploaded to a phone or a computer. In my opinion this takes away the whole point of Barbie, all that she will be now is a camera, little girls won’t know how to make up a story and have their dolls act it out.

There are a lot of people, myself being one of them, that feel toys and technology should not mix and that children should still have to utilize their imagination. I feel that this new technological advance could cause something similar, just not as extreme, as the moral panic that our society experienced when children became obsessed with comic books. Perhaps this new technological craze that is taking over the toys could stand to resemble how comic books were seen taking over children’s innocense.

A picture showing how Barbie is now becoming a digital camera.

Technology in Today’s Toys

According to the article “Go Directly, Digitally to Jail? Classic Toys Learn New Clicks” (Stephanie Clifford, the New York Times, Feb. 25, 2012), retailers in the toy industry are beginning to modernize classic toys by integrating technology into them. Despite the fact that Barbie, Monopoly, and Hot Wheels have sold millions throughout past generations, retailers feel the need to modernize these classic toys. Monopoly can be played on a digital tablet that can count the money, taking away the pain of all the simple math. An iPad screen can now be used to watch Hot Wheels blaze across the track, as if imagination wasn’t enough. And Barbie? Oh, she just has as a camera embedded in her stomach, which allows children to take pictures and even transport the storage files (with the help of parents.)  The cause of these technological advancements is said to be a result of a disappointing 2011 for retailers, including Hasbro and Mattel, as children are wanting more tech-savvy toys, such as the LeapPad LeapFrog Explorer. John Alteio, director of toys and games for Amazon, says the reason kids want modernized toys is because they want to play with toys similar to the gadgets they see their parents using. While many toy retailers are beginning to modernize their toys, some critics think that the trend will soon fade away due to the high price of the toys compared to the toys that are cheaper because of the technology they do not possess.

This ties into our reading of Bradbury’s “The Veldt” focusing on technology taking over children. This is because children are beginning to lose their imagination as technology becomes more and more prominent in their lives. They are upset if they cannot have their tech-savvy toys, such as when the parents take away the technology from the kids in the short story. In order to steer our young generation in the right direction, retailers need to decrease the amount of technology in toys or, like in the story, a bad ending may be inevitable.

Video Girl Barbie

Hollywood Harms Youth’s Health?

Parents, activists, and numerous other adults have been afraid of the corruption that media such as comics, television, and movies have on the youth that they are aimed towards.  David Hajdu’s The 10 Cent Plague was all about the moral panics and issues that comic books caused throughout the United States.  In Chapter 5, Puddles of Blood, Hajdu talks about the shift in superhero comic books to crime comics.  When this change came about, many people were outraged and did not like the idea of kids reading about crime (granted they were aimed towards young adults, not young children).  People were afraid kids would start acting on the things they read about.  They were worried the youth would become a violent and immoral generation.  While these youth (now adults) did not grow up to be extremely violent people, we still have similar issues with today’s culture.

Hollywood is responsible for just about everything we see on television and in movies.  Lots of adults still worry about the violence and gore involved in these movies, but we have developed more recent panics.  One of the most often talked about: smoking.  Just about every movie or television show aimed at teenagers or older has a plethora of scenes in which people are smoking.  More specifically: young adults.  You may not always notice it (because it is so commonplace most people tend not to think about it), but it is definitely there.  Many adults think that kids will take after the actors they see and pick up the harmful habit of smoking.  This frightens parents the most.  A lot of parents don’t address this issue, while some parents simply talk to their kids about it.  Others, like the ones in Saratoga, Warren, and Washington counties in New York will take action.  Last Wednesday, 300 adults and children gathered at a movie theater in Clifton Park, New York for “The Smoke Free Movies Initiative International Week of Action” – an anti-tobacco campaign lead by the youth to teach the youth.  For some kids, it is easier to listen to someone they can relate to more (around the same age) talk about these kinds of things than adults, who may seem old and outdated in their thinking.

http://fortedward.wnyt.com

While I do agree that smoking is bad for your health, I do not think that these images in movies and television shows lead kids down a path to smoke.  It is important for these organizations to be running anti-tobacco campaigns, targeting movies and television may not be the best strategy.  I have found that the majority of young adults tend to pick up smoking from peers at college, rather than from the images that Hollywood engrains in their heads.  If these organizations could find ways to bring these campaigns to campus’ around the country, that may be more effective than to high school and middle school age kids.

Children are Big hands in economic! but A Nubie that need to be learned.

In the book of Howard P. Chudacoff, ” Children at Play”, used quotation that”Children have become a Market-often referred to as ‘subteens; by people who apparently see them mainly as avid little consumers and can’t wait for them become bigger, teenage consumers.”(176).  This statement is very true that Children are Big hands in economic, and they have money power now days. Therefore there are many of researches about their economic characteristic and news and article to help parents to teach kids how to handle Money.

Chart from "marketingcharts.com"

From the book, preteen money spending rate  400% increase from 1989 to 2002 (176).  Children’s consuming patterns were simple, but since their expenditures has been immensely increased, their consuming patterns have been diversifying. Most of their money spending were candy, snacks, or beverage however,now, toys are first place for both boys and girls. And also there are consuming pattern difference between boys and girls.  “-Boys are also more likely to spend their money on video games and collecting cards. -Girls are more likely to use their money to buy clothing. -Younger kids prefer educational games or toys that tap into their natural creativity and imagination.” (marketingchart.com). Video games are conspicuously increased as IT industry is developed.

As children’s money spending is increasing, their parents’ worries about children’s money spending habit are also getting bigger. Maybe these common worries make them find article like todays. There is news article”Tips for teaching kids about money” from news Channel 5, Florida.  It teaches and advices parents tips for three age group of kids. It separates ages from ‘preschool’, ‘K-8’ to ‘high school and college’. For few example from one of each age group in the articles, preschool Kids should not be rewarded or paid for everything they do. You may give money for helping some chores, but it shouldn’t be rewarded every time. For k-8, help them buy few shares of  company stocks that they like, Nintendo or coca-cola. For high school and college, introduce them about credit card and how they handle it. We may find more tips from this site, and more site.

 

Lou Vs. the Lorax

Lou Dobbs Attacks Dr. Suess For ‘Indoctrinating’ Children
 


In this recent installment of the popular Fox News segment “The Unmentionables”, pundit Lou Dobbs attempts to convince viewers that Hollywood-produced children’s movies of recent times, specifically The Secret World of Arietty (based on the British, mid-century children’s novel The Borrowers by Mary Norton)and The Lorax (based on the picture book by Dr. Seuss), are rife with “liberal media bias”. Dobbs makes the argument that The Secret World of Arietty, whose story revolves around a miniature family scavenging the leftovers of full-sized “human beans” to create and sustain a secret world within our world, implicitly supports a sort of communistic mentality of involuntary wealth redistribution. He even draws a direct correlation between the animated film and the Occupy Wall Street movement, which he seems to view as an insidious coalition, though the protests associated with Occupy have largely pushed broader contemporary issues of governmental corruption in lieu of any well-defined agenda. Dobbs goes on to criticize the second children’s film, The Lorax, for extolling the virtues of environmental awareness in the attitude that this message is anti-business and thus counter-conservative.
Read more

Justice Sonia Sotomayor Appears on Sesame Street

Before the lecture, I had no idea that Sesame Street’s purpose was to help disadvantaged children and foster diversity.  After the lecture, however, it started making sense.  I noticed in retrospect that there was more diversity on Sesame Street than I was used to seeing on television at the time. <a href=”http://www.huffingtonpost.com/lisa-mcelroy/justice-sotomayor-sesame-street_b_1288984.html“>Huffington Post</a> recently had a news story on its website’s “Parents” section that highlighted Supreme Court Justice Sonia Sotomayor’s guest appearance on the show recently. The episode actually aired “two weeks ago” at the time of the publishing of the article, which was February 20, 2012.  In the episode, Justice Sotomayor came in to settle a dispute between Baby Bear and Goldilocks.  Justice Sotomayor had to rule on whether Goldilocks should have to fix Baby Bear’s chair, which was broken when she snuck into the three bears’ home. She also answered questions from the muppet characters about what a Justice does, and why there are rules in the first place.  She also had a chat in Spanish with Maria over coffee. I thought it was interesting that the Sesame Street writers were able to incorporate that kind of diversity, language and teach the children about how the Judicial system of the United States government works. After discussing the complaints against Sesame Street, it was very interesting to see how the minds behind the show are taking steps to make sure all of these areas are properly covered. On another level, it also shows children that the Supreme Court Justices are not superhuman, and in many ways, live very normal lives.

 

Sesame Street: Sonia Sotomayor: “The Justice Hears a Case.”

Technology: Society’s Youngest Handicap

A button on Barbie Photo Fashion's belt is pressed to take a picture that appears on her shirt, which can then be downloaded to a computer.

The New York Times article “Go Directly, Digitally to Jail? Classic Toys Learn New Clicks” by Stephanie Clifford follows the progression of what used to be simple toys, and their journey through the technologically enhanced world.

Following the American timeline through today, parents have been put under increased pressure to keep their children entertained and therefore “entertainment standards went up accordingly.” (Stearns 5) Toy companies have taken advantage of the technology boom and created a world where “Kids like to play with the gadgets that they see their parents using” according to John Alteio, director of toys and games for Amazon. Toy manufacturers are aware that kids will inevitably be playing with technology and have decided their “job is to not necessarily avoid that, but if you can’t fix it, feature it.”

Barbie Dolls used to “represent a free-spirited teenager, she enticed girls to emulate her style,” (Chudacoff 173) but has evolved into a doll (if you can even call her that) with less meaning and more function. One of the newest Barbie “Dolls” Clifford describes has “a lens in her back; children point the doll at an image, and press a button on Barbie’s belt to take a photo. The image then appears on the front of Barbie’s T-shirt.”

Typically games like Monopoly that were usually played without technology are now played on iPads. Technology has transformed the world of games that previously existed. However now a different phenomenon has emerged. The technology-based game comes first and stuffed animals follow – a different nontraditional way to make even more money.  Clifford sites the “Moshi Monsters, which started out as an online-only game, started selling plush toys.”

“Low-income families were unlikely to have downloaded apps for their children’s toys, for instance, which many of the new toys require,” according to the Common Sense Study. The iPhone and its apps have become the new version of the American Girl series. An American Girl “combination of doll, book and accessories for just one character sold from around $100.” (Chudacoff 185) Both examples are pointing to the inevitable truth that entertaining children to such an extent will only increase the material gap between children.

Julia Johnson argues that “You definitely lose out not having board games be the way they used to…” I would argue that just because it is different isn’t necessarily bad, however toys such as Barbie has lost its original intent and devices like the iPhone are creating a separated society, starting at a very young age.