Skip to content

Posts from the ‘Archive of Childhood’ Category

Sanrio: Friendship Characters

Ah, Sanrio. The company behind Hello Kitty and all those other Japanese kawaii characters. Everyone knows who Hello Kitty is, however I may have had a slightly different experience with Sanrio characters because I spent every summer of my childhood in Hawaii. Hawaii has a very large Japanese population, and Sanrio is a very Japanese phenomenon which became wildly popular among children in America, but especially children in Hawaii. I, like all other children in Hawaii, owned numerous items covered with images of these characters. I remember loving my Keroppi lunch container and taking it to school with me every day, using my Hello Kitty chopsticks and plastic-ware often at dinner, wearing my Pochacco shirt to summer camp, writing in my Little Twin Stars notebook, and drinking out of my Chococat mug. Every drugstore in Hawaii has an entire aisle devoted to Sanrio characters. I remember whenever I would go with my mom to the store, I would spend the entire time walking down the Sanrio aisle and begging my mom to buy me a toy or some new item with a Sanrio character printed on it. There was an entire Sanrio store in every mall and I would visit it with every mall excursion. Even when I got older, I still looked upon the Sanrio characters with a smile because they reminded me of summer and my childhood.

Sanrio products similar to ones I owned in the 90's

According to Sanrio’s website, the company “was founded in 1960’s Japan by Shintaro Tsuji, whose simple dream of bringing smiles to people’s faces, grew into the brand’s ‘small gift, big smile’ philosophy”. An online company history of Sanrio states that the company launched the Hello Kitty character in 1974, originally aimed toward girls too young for barbies or similar toys. This spread beyond the intended age group partially because it tapped into the Japanese ‘kawaii’ trend, the obsession with cuteness. They sell anything from tiny toys, erasers, and candies to big things like suitcases, golf clubs and TVs, all with an image of a character and the brand-name pasted on each item. In 1976 the company set up a base in San Jose CA as a result of growing popularity in the U.S. and set up licensing agreements which brought Sanrio characters into toys included in McDonalds children’s meals. In 1988 Sanrio came out with its first boy character, Keroppi the frog, whose success caused the creation of new gender-neutral characters to bring boys into the market. In the early 90’s, two theme parks were built to keep up with the craze: Puroland and Harmonyland. Sanrio also created TV shows in the 90’s based on Hello Kitty and friends.

I never knew the friendship stories behind the characters, and I never watched the TV shows that accompanied them, but I still loved the characters anyhow. Sanrio characters play into the idea of the PLC, or “program-length commercial” mentioned in the Spinning Out of Control (Gary Cross) reading. Cross says, “These programs were ‘originally conceived as a vehicle from providing product exposure to the child audience’” (295). by providing an extensive story and extra characters around the Hello Kitty trend, the TV series surrounding Sanrio characters served just to market more toys and items with the brand to children. Cross also talks about the problem this causes for parents: “PLCs stacked the deck against parents by manipulating young children into wanting a particular toy while ostensibly entertaining them” (296). The Sanrio characters also show the idea of how toymakers “also shaped little girls’ play around licensed characters and fairytale story lines” (299).  In these characters and storylines, most of the time characters “worked together for the common good and did so in a world largely free of adult authority” (300). The Sanrio characters seem to follow the trend of Strawberry Shortcake, Care Bears, Herself the Elf, and other ‘friendship’ characters of this kind of formula.

Chewing Critters

When I was younger I used to love all of the Trolli gummy candies.  They were always my favorite type of candy – I loved gummies and I loved sour candy, so it combined the best of both worlds for me.  They were sold everywhere and they were cheap.  While there were always the classic “O’s” (apple, peach, melon, etc.) they also marketed their candy as bugs and critters for kids to eat.  There were the Trolli “Brite Octopus” as well as the “Brite Crawlers.”  Not only did they have these critter candies, but they also made “Brite Crawler Eggs” – they marketed the eggs of these critters.  In theory, this is pretty disgusting to think about.  However, when I was younger and I got these kinds of candies I never thought about what the gummies represented, I simply ate them because they tasted delicious.

I never really thought about it until I read Confections, Concoctions, and Conceptions by Allison James and we discussed it in class, but there really are a lot of gross candies that kids eat.  Whether they are gory (fake blood), dirty (bugs and critters), or just plain gross (scab candies, feces candies, etc.), the people in the marketing of these companies may have struck gold.  Kids tend to like and do what is usually not socially acceptable (eat bugs, not have good hygiene, etc.) simply because most kids find it somewhat amusing to see the reactions of adults when they do things wrong.  These candies cater to this quality in the kids, however it is very subtle, as most people do not even think about it.  Most people just think of them like any other gummies or candies, but they attract the kids’ attention by reaching the desire to rebel within them.

Trolli Sour Brite Crawler Eggs, www.hunch.com

The Game of Life

Image from hasboro.com

The beloved board game has a longer history than you might think! Originally, the concept for “The Checkered Game of Life” was developed by the successful lithographer Milton Bradley, who was famous for his portraits of President Lincoln. In 1860 however, when Mr. President decided to grow a beard, Bradley’s clean-shaven representation was not longer favored by the American public. Looking for a new way to support himself, Bradley inadvertently developed the first of many in his successful board game business. He sold 45,000 copies of “The Checkered Game of Life” in one year. Although no price was listed for the initial cost of the game, it currently sells for around $20.

It was in 1960 that the current version of the game was developed by Reuben Klamer, as a celebration product for the 100th anniversary of the Milton Bradley Company. In 1984, the game became part of the world’s largest toy company Hasboro, when the Bradley company became a division in the company’s empire. In 1992, the board game received further modifications with the addition of “Life Tiles”-a type of chance card available upon landing on certain spaces on the board, rewarding players for things such as recycling, learning CPR, or saying “no” to drugs. According to the game description on the Hasboro website, in The Game of Life, “Take that path and see how many kids you’ll have! Will you venture down the risky road where fortunes can be won… and lost? Do whatever it takes to retire in style with the most wealth at the end of the game.”

This description provided by the manufacturer, depicts the goals of the game as being those that many associate with white middle-class families. Although the game supports Gary Cross’ view that toys should prepare the child for real life situations, the game of life seems to focus on a narrow category of the child population. With pink pegs and blue pegs, the player initially must identify themselves as an organized form of gender separation and continues to be rewarded throughout the game for marriage, children, and other “desired” qualities of the American Dream. It is clear that this board game helps in exposing children to situations they could expect, however as many toy products and popular culture through out history, those situations simulate only white middle-class.

Yummy, yummy in my tummy!

A young boys reaction to eating a Warhead.

Everyone knows that with getting older, we are destined to grow and mature and have our tastes change. This is why as 21 and 22 year olds, we do not still play with Barbies, but have other hobbies. This is explains why, when we go out to dinner, our parents no longer have to order our food for us because we know what we would like to eat- vegetables and all!

Looking back at what I was into as a child and what I am into now… Wow! I would say that has changed most of all though, my sweet tooth. Because yes, I do still play Marvel Super Hero video games and I do have some Justin Bieber songs on my iPod. However you will not find Nerds Rope, Warheads, Sour Patch Kids or Fruit Roll-Ups anywhere near my pantry.

I do still love chocolate and the occasional cup cake, I’ll even drink a Capri-Sun when they are available. But I have definitely left the childish tart candies and sweets in my childhood.

Although in my job as a preschool teacher, I still love to reward children with these silly candies. The bright colors they turn tongues, some of them are now loud and crackle, some of them still take only the bravest to eat because of their severe sourness. I have not yet joined the rest of the adult race in viewing these crazy candies as junk, and I did not agree with all of the opinions presented in Allison James’ article: “Confections, Concoctions, and Conceptions”. I think that sweets such as the ones listed above, are what help add to the realm of innocence and fun of childhood. Halloween is one of the best holidays for youngsters, not necessarily because of the costume but because of all the candy that they get to acquire, and parents loosen their tight grip on the candy limit for one night out of the year.

Instead of labeling these treats with negative connotations, adults should just accept that children are going to be attracted to childish things. It gives them a sense of feeling cool, and even builds a small hierarchy when certain children have candies that other children do not have. Let them think the world of their Warheads and Airheads, and just make sure they brush their teeth every night!

Candies of all different colors and textures.

All Girls Are Princesses

A Little Princess movie cover (1995)

One of my all time favorite movies is A Little Princess. It is based on the 1905 book by Frances Hodgson Burnett. The story line follows a young girl named Sara Crewe who is born and raised in India to her wealthy soldier father. He sends her to an upscale London boarding school to receive a formal education. The headmistress, Miss Minchin, is cold and cruel to say the least. Then, when she receives word that Sara’s father was killed in the war and would not be paying for Sara to stay at the school, she tells Sara her only choice is to live in the attic as a servant or else she will be kicked out on the street. Sara never loses hope or the ability to see the good in everything. Her father always told her elaborate stories about princesses in India and she used those stories to keep the other girls at the boarding school feeling positive. They would meet her in the attic nightly and secretly listen to her optimistic stories. Miss Minchin does everything in her power to keep the girls from using this power of imagination. She believes it to be a waste of time and that they should be doing more productive things with their time. She even takes Sara’s locket, the only part of her father she has to hold on to. (Spoiler alert) In the end, she finds that her father is much closer than she thought. He is alive and recovering from an explosion with the help of a friend from India. They are reunited and Sara takes one of her new orphaned friends with  her and her father back to India after ensuring that Miss Minchin is fired.

Needless to say, the moral of the story is that imagination is a powerful tool that makes life better and can helpThe orphaned girls tell stories in the attic you through hard times. Another main point is to never lose hope in yourself or others. This is a powerful message to send to children considering, the issues we have been discussing in class. Combining my love for this movie and my new knowledge from class, an idea from our Chudacoff reading came to mind. “Advertisers quickly learned that they could merge a “backstory” of fantasy with a product to create a meaningful relationship between product and child.” (course packet) I realize this is not necessarily a product advertisement but this movie is definitely pro-imagination and the writers use this dramatic story line to drive home the point that children need imagination in their life.

We discussed in class whether or not children should tap in to this source of creativity when they play or if play should be focused more on productive ideas like easy bake ovens or toy work benches. My answer is no. The ability to be optimistic and make light of a challenging situation begins with the ability to see the good in everything. I believe this starts with the ability to be creative and expand the definition of real life.

A very important line from the movie is when Sara says “All girls are princesses”. This brings to mind the Free To Be You and Me readings and discussions. I believe this movie is very relevant to this piece. The story, “Ladies First” seems to say that girls should not claim to be ladies or princesses based on the entitlement that comes with it. However, this movie shows that this gender idea can be used for good to make a young, troubled girl feel special and loved.

 

Giga Pets

In the Gary Cross reading he begins saying that, “By the 1980’s play was divorced from the constraints of parents and the real worlds …The dolls and playsets that encouraged girls to act out their mothers’ roles were replaced by Barbie’s fantasies of personal consumptions.” (290) However, my favorite toy from childhood combined elements of fantasy and “playing mom,” I’m referring to the pop culture phenomenon of the 1990’s, the “Giga Pet.”

Giga Pets were launched by Tiger Electronics in 1997, and were the “it” gift that holiday season.  Luckily, they were rather affordable at just $9.99 and kids from all socioeconomic backgrounds could afford them. You would care for virtual pet on a knuckle-sized screen that was connected to a keychain. You were responsible for feeding your pet, making sure it slept, and playing with it.  If you could not fulfill these responsibilities then your pet died.

I often wondered if my mom was as obsessed with me as I was with my Giga Pet dog.  I remembered I was almost eight years old when I received my first one, and the following day I went to the zoo. I didn’t notice a single animal though, neither did my two cousins, sister, or the two neighbors we went with as we all were looking down at our virtual pet key chains the entire time. Finally at lunchtime my dad and my uncle confiscated our “toys” as they were annoyed they had paid for us to come to the zoo to play with fake pets when live animals surrounded us.  I felt like someone had kidnapped my child and I should call the police.  What if my dog died while in my dad’s pocket for the next few hours?! When we got back to the car my dad handed back our pets, and they were all safe and sleeping. A week later I lost my Giga Pet and was on the next thing.  So, Gary Cross while toys might change, one thing doesn’t, kids will always lose their toys.


Giga Pets Commercial by TheDlisted

Barbie Car

Growing up with a twin sister, our parents were not really concerned with us not having anyone to play with.  Granted, we always got tired of playing together, but looking back I see how blessed I was to of always had a partner in crime.  My family moved around a lot because of my Dad’s job, so we never had a lot of toys.  Only enough that could fit in this little trunk we had, but when I was 4 years old I won a Barbie car from McDonalds.  It was by far the coolest thing in the world to me. My sister and I would ride around the yard in that until the battery would die every single day.  In my opinion the car was just as much a treat for us kids as it was for our parents, because when we were busy playing with the Barbie car for hours, we were not bugging them to play with us.  We are always talking in class about the parent’s responsibility to entertain the children.  As one of my classmates said on Wednesday, I feel that you know exactly what you are getting into when you have kids, so it is your responsibility to watch after them and make sure they are happy.  My parents did a wonderful job of raising my sister and me, I just wish that parents these days would spend a little less time on the internet or watching television, and spend it with their kids.  The problem is that parents get so swept up into their jobs and other interests, that they literally do not have the time anymore.  This problem is especially bad with single parents. If the next generation has any chance of becoming successful, it all starts with how you’re raised.